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Posted on 03-12-12, 06:14 pm in New Logo?
Paragoomba


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maybe we could have a path with one way to roshan and one way to the secret shop and a dotanoobs teacher would be pointing the safe way
any way i think that since we went with the mountain analogy in our cover letter then maybe we should go with it in the logo as well since we are trying to teach people the skills necessary to play dota
Paragoomba


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sometimes love is dead uses the replays people posted to do comontarys
Posted on 03-15-12, 12:55 am in a match you need to watch
Paragoomba


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sorry i dont have the tech to record and broadcast my games but i might in the future
Posted on 03-17-12, 01:28 pm in Alchemist Questions
Paragoomba


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yep the numbers above his head i love having a bkb then activating my stun before it so they try to stun me when i pop my bkb also the regen with you ult is retarded its pretty much like sitting in you fountain which is great cause it means you can go charlie sheen mode and GIVE NO FUCKS
Posted on 03-19-12, 10:32 pm in Dota University Planning Thread
Paragoomba


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preaty sure icefrog never worked for riot but i know that other desighners of dota have but i dont think ice frog ever did
Posted on 03-20-12, 01:47 am in A guide to Weaver.
Paragoomba


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maxing geminate is great for helping your cs in the laning phase but you need your w so that you wont get ganked the reason for treads over phase most of the time is that you dont need the unitwallking that phase gives since your w is so much better then the active and the treads give about 200 hp which is great for having on a carry who starts out realy squishy
Posted on 03-20-12, 01:57 am in Dota University Planning Thread
Paragoomba


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just for starters i can elaborate more if need be


HERO TYPES
All heroes have a primary stat (strength, agility, intelligence) this stats can give a basic role for that hero but this guideline does not fit all of them.
Strength
These heroes are though and meaty most of them serve as some form of imitation or cc while there are a few carries
Agility
Heroes who have the primary stat agility are mostly carries who deal right click damage and need to farm up big items to make them powerful.
Intelligence
Intelligence heroes are mostly supports while there is a carry here and there they maximize their use to the team they have abilities that provide utility and tend to be more level depended than item dependent
Posted on 03-20-12, 12:11 pm in A guide to Weaver.
Paragoomba


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the main reason for mexing w is because early game when you are not tanky you live and die by its cooldown/uptime which is so having the 75% uptimeis huge
Posted on 03-21-12, 01:21 am in Weekly Hero Review: Doom Bringer (rev. 2)
Paragoomba


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DOOMBRINGER



LORE-Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.

SKILLS
Devour
• Ability Type:Active
• Targeting Type:Unit
Swallows an enemy unit for a short period of time, digesting it and absorbing its special powers.

Scorched Earth
• Ability Type:Active
• Targeting Type:Instant
Blankets the ground he walks on in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's movement speed.
LVL? Death
• Ability Type:Active
• Targeting Type:Unit
Dissipates a piece of a target's soul. Deals 275 bonus damage if the target's level is a multiple of a specific number or 25.

Doom
• Ability Type:Active
• Targeting Type:Unit

The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.
priorityThe general build for doom is to take consume level 1 and max it sinceyou are a carry no matter what role you play. your second skill is up to what role you are going to play you can take schorched earth if you plan on carrying with a point at level 4 in lvl death or skipping scorched earth till level 10 if you want to play more of a ganking role

LANEING-Doombringer can be put in a side lane with a baby sitter or even go in a tri lane if need be. He can also go solo mid and do more roaming and ganking and fill more of a caster roll. If you plan on just warming in a side lane then you should be leveling scorched earth instead but getting one level of level death is good for the multiplier when they have 6. Getting your ultimate at 6,11,16 which is very good and should be used on casters who have low cool down spells or initiation before they start the fight.

ITEMS-The standard build on doombringer is the start with your standard regeneration items (tango, healing salve) and branches with either a quelling blade or stout shield. You want to be taking the shield unless you know that you will be getting free farm or if you are going up against a furion (natures). Your core items are going to be phase boots for chasing and vanguard since you will want the damage block that supplements your low armor and low agi gain. You can also get a ring of bassi to supplement your amour and give you mana. Since you have devour your gold income will be great I like to improve that even further but getting a hand of midis which is not best for a first timer but after a few tries at doom its quite fun. After you get your vanguard you need to save up for your radiance which will help you destroy people. After you have finished rad its nice to close your amour gap with an AC or a shivas guard then what ever survivability items you think are best since the help with making the most of your rad and scorched earth.
FINAL THOUGHTS
Doom is a great hero to play and you can have a lot of fun burning people up and level deathing them which takes a little bit of math to get working but can pay of hard when you get the multiplier.
Posted on 03-22-12, 03:59 pm in Weekly Hero Review: Doom Bringer
Paragoomba


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yes i forgot about putting all the creep ablibtys down thank you every much.
upgrading level death before ult if you are trying to kill your lane opponent is also a great idea.
Posted on 03-22-12, 04:03 pm in Knowing your Timezone and playtimes
Paragoomba


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great idea knowing when people can play is realy importend since we have many people from us and europe who all play. and could help if people wanted to have a team and could check othere teams scrim times
Posted on 03-22-12, 04:04 pm in Hey guys, I'm Ace 1991! :)
Paragoomba


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been great playing with you and good to see more people migrate form lol
Posted on 03-22-12, 04:06 pm in Hey everybody I'm Ranshin!
Paragoomba


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been good playing with you and its great to see people migrate from lol and also people who follow the pro scene which is so much fun to watch
Posted on 03-23-12, 02:17 am in Hey all I'm, imgrowinglegs!
Paragoomba


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great have you join us
just hope in the dotanoobs channel and the mumble where we do lots of inhouse and mm groups and you should fit right in
Posted on 03-24-12, 12:28 am in Weekly Hero Review: Weaver (rev. 1)
Paragoomba


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WEAVER


Lore-The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keep one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.

Skills –
The Swarm-Weaver launches a swarm of 12 beetles that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

Shukchi- Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.

Geminate Attack-Allows Weaver to dispatch two swarms, attacking an enemy twice. The extra attack will not trigger other attack effects (such as critical strike).

Time Lapse-Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.

Skill build- R>W>E>Q
1-7 w-e-w-q-w-r-w or if against 1-2 melee opponents w-e-w-e-w-r-w
Laneing– weaver takes the role of an agility carry needing to be farming the majority of the game. He can either take a duo lane or a suicide lane though his skill set helps him survive a suicide lane and make him very hard to kill

Item Build- for starting items on weaver you can take 1 set of tangos 1 healing salve 1 slipper of agility and one ring of protection. The ring and slipper are built in to a ring of acuila which help you mana so that you can always shukchi away to safety and gives good last hitting power. Then you want to build either a hood of defiance vanguard or linkens sphere to give you added tackiness so that you can farm your first major item in safety which is radiance. Weavers starts to carry when he gets his radi and since he is so survivable it its hard to take him down. Other items you can get on him that will help his job are manta style, butterfly, mkb, or even get an orb effect such as a skadi or desolater. Weaver had pseudo attack speed with geminate attack and +damage items work great on him excluding deadly since his second attack wont proc the crit.

Finale Thoughts- weaver is one of my favorite carries to play and he can be really game changing since he is so survivable its not a question of will he get a radi but when. I have dominated and turned around games with this hard to kill S.O.B. so I hope this helps you guys now go and weave the loom.
Posted on 03-24-12, 05:47 pm in Daily Random Play threads
Paragoomba


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solid idea dude
Paragoomba


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i think having a mountin with a base camp since we are a learing place and you make the mountain rosh
Posted on 03-26-12, 05:32 pm in Your favourite gaming music playlists?
Paragoomba


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heavy metal like iron maiden but none of the new stuff just the old good stuff

with a little dubstep mixed in
Posted on 03-26-12, 11:19 pm in Your favourite gaming music playlists?
Paragoomba


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wu tang clan aint nothing to F with
Paragoomba


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love i want a shirt with the gem of truesight
other examples of teahcing could be
- wr teaching drow how to shoot
- jakiro teaching dk how to fly/ breath fire
you could also get insperation from ww2 posters like Rosie the riveter.
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