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Posted on 10-18-14, 05:23 am
Deputy Smiles

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Summary
The party members collected their breath and tended their wounds. Ruhsbaar began drawing out a circle on the ground and said that he needed to meditate again before moving on. He was still deep in his trance when Pale Noon announced he was going to make sure no hobgoblins had fled, and Rolen offered to stay behind and keep an eye on the silent monk. Galstaff also decided to remain put as he paged through his heavy tome trying to decide which spells would best serve the horrors they were likely to face.

Pale Noon led the way noisily back towards the stairs they had come down, letting the torchlight from Vaunea behind him light the way. Without warning a number of hobgoblins were illuminated and two flails collided on either side of the halfling to the sound of crunching ribs. A fierce battle erupted as the entire hobgoblin guard the party had charmed their way past earlier was roused against them, and the superior numbers threatened to overwhelm them without the aid of their other comrades. The foolish gnome tried to rope several together and pull them into the well, but he wasn't strong enough and was nearly killed when the hobgoblins noticed him in their midst. Baelfius slew a hobgoblin with his infernal wrath as he rushed forward to aid the gnome when a blast of fire from behind the party announced the arrival of Galstaff who had heard the commotion.

The return of their wizard made quick work of the weaker hobgoblins when a gigantic spider rounded the corner and the party faced the "war beast" they had heard about during their first pass through the chamber. Vaunea rushed forward to calm the spider, but managed to kick one of her poisonous summoned spores into its face, enraging it. It wasn't until she managed to leap full onto its back that Vaunea managed to exert some control on the beast, and channeled its fury towards the remaining hobgoblins. One hobgoblin had been pushed into the well, and Fizzwig kept pelting it with shurikens as it clambered back up. Eventually the beast grew tired of the heavy weight on its back and threw Vaunea, but it succumbed to the injuries it had already suffered and the party once again was left surrounded by chaos. Looking over the fresh blood and ichor, the party decided it was too weak to move on and they must rest, so they returned to the still meditating monk and his guard.

Everyone took a shift watching over the others as they slept, and several hours later the party was much refreshened. Strangely the monk was still meditating, and once again Rolen offered to keep an eye on him. The party found the last remaining unexplored passage and followed it to the south. Before a large double door they saw a small table with a bell resting upon it.

Fizzwig crept through the cracked door and saw a looming statue in the center. He skirted along the wall until he saw a smaller statue in the shape of a dragon in a corner, and as he drew closer to it the doors boomed shut with half of the party still outside. A grating noise followed as the dragon statue turned to face Fizzwig, and he managed to vault behind its head before it could fully face him. He seemed delighted to be straddling a contraption so devious, and promptly dropped to its base and started pulling out bits and pieces from inside of it.

Meanwhile the rest of the party resorted to bashing on the sturdy door while their thief amused himself. After much hacking around the lock mechanism a final push from the members still outside burst the door open, but the momentum carried Baelfius deep within the room. A loud swoosh was all the warning the party had before a giant stone sword wielded by the statue in the center of the room knocked Baelfius clean off of his feet. They soon discovered the range of the trap, although a few more blows were suffered before the party edged around to the southern side of the room.

There they found a pair of cherub statues facing each other across a corridor, and as Pale Noon leaned forward to investigate one Baelfius, his head still ringing from the blow he suffered earlier decided to take no chances and struck the other with his hammer. A flash of golden light announced a magical wall separating the two from the rest of the party, and the additional pair of statues now within the range of their light joined the first two in tipping their stone jars forward and the corridor began to fill with water. Pale Noon and Baelfius made quick work of the first two statues, but even at the reduced rate the corridor was quickly filling with water and they found themselves foundering in a developing whirlpool and unable to disable the last two. The other party members watched helplessly from the other side of the magical wall until Daelius encouraged everyone to beseech the gods for intervention. Shouts to Torm and Tymora went unanswered, and it looked as though the halfing and tiefling would perish before a desperate cry from Galstaff to the slain Mystra brought a powerful presence into the room and the arcane trap faltered and failed.

The door at the end of the trapped corridor was quietly opened and beyond it the party could see a room filled with zombies. They decided to try and make use of the disabled dragon statues which could bathe a large area in flames by using Daelius as bait. Initially their plan succeeded, with a pillar of lightning summoned by Galstaff making short work of all of the weaker zombies. Then a chilling cry came from the darkness behind the zombies and a pair of ghouls leaped forward, surrounding Vaunea. Their wicked claws bit deep into her flesh and she looked dazed.

Galstaff took this moment to unleash the spell he had selected from his tome the day before, breathing a heavy mist towards Vaunea and the ghouls. The mist clung to Vaunea and her eyelids began to droop even further, but the two ghouls were unaffected. Only a divine challenge from Daelius was able to draw their attention from the vulnerable goliath. Again the ghouls surrounded their target, and this time the second ghoul managed to sink its teeth into the tiefling's leg who let out a great cry.

Taking this as his signal, Fizzwig let loose a blast of fire from the dragon statue singing friend and foe alike. It did the trick, though, and with some healing the party remained alive just barely and surrounded the two ghouls. Once surrounded they fell quickly to steel and spell. As the party moved forward past the reslain undead a blur of motion was seen flying away from them, stopping just long enough for the sharper eyed members to see a small clay dragon construct peer over its shoulder at them. Their presence was likely announced.



OOC
We are drawing close to the end of the campaign, so can people let me know if they think they will be missing any of the next three weeks? I would like for everyone to be around for the finale and thus I may need to add or remove some stuff here at the end to make the schedules work. Cheers!

Experience
  • 162xp (975/6) for the hobgoblins and SPIDER OF DOOM

    • Pale Noon, Galstaff, Baelfius, Fizzwig, Daelius, Vauenea

  • 110xp (650/6) for the room of traps, hacked to pieces rather than simply walked around

    • Pale Noon, Galstaff, Baelfius, Fizzwig, Daelius, Vauenea

  • 200xp (1200/6) for the undead and their ghoul masters

    • Pale Noon, Galstaff, Baelfius, Fizzwig, Daelius, Vauenea

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