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Posted on 02-13-12, 12:09 am
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Registration



(Need discussion) You are considered a noob if you have played either under X amount of games or you have a W/L ratio less than Y for your overall DoTA 2 steam profile.

Teams will consist of a minimum of 5 players and a maximum of 7. Players can be rotated in season games, but for tournaments the roster must be decided on before the tournament begins and cannot change mid-tournament.

Teams must register during the announced registration period before a season or tournament. There will be no late registrations, as there is no way to add teams mid-season or mid-tournament on BinaryBeast.

Teams can opt to drop out of the season/tournament if they wish.

Once we have stats for team's W/L within the league we will be able to determine if we need to split up the teams into tiered leagues for fair matchmaking.

Season and Tournament Play



Season and tournament styles will be outlined with the announcement of the registration opening.

Rounds will have a window in which the teams playing one another can schedule a match most convenient to them. For instance, if we play one round per week, teams will have that week to complete their match and submit results.

There will be no monetary reward for any tournaments. There will be no reward in general for successful teams unless otherwise specified during registration.

Playing a match




Players and teams are responsible for both their individual computers and their connections. This mean if a player disconnects for any reason after BAN/PICK and their team loses because of it, the match will not be replayed.

A game can be paused for up to 5 minutes per player once per game. Any abuse of the pause function of the game, for instance if each player on a team disconnects for a full five minutes, will be reviewed by a mod and taken seriously, issuing warnings for abuse of the system.

Game mode will be announced with registration details.

All communication between teams must be polite and sportsman-like. Any report of negative behavior with evidence submitted via screenshot will be taken seriously by a mod and warnings
will be issued.

Voice chat is highly recommended and a team will not be considered at an unfair disadvantage for not having all members on voice chat.

Reports of abuse involving macros, or exploits will be taken seriously.

A team can decide to surrender by announcing GG and having each team member disconnect from the game.

Reporting Results



Results must be reported before the predetermined deadline.

Until the new replay system is active, a captain from each of the two competing teams must send a screenshot of the final screen to the mod officiating the event. The two screenshots must agree. If a team surrenders they can send a message to the mod saying they surrendered and the final screen from the opposing team should show that each player had disconnected.
Once the new replay system is active a player in the match can simply download the file and send it via email to the mod who can view the file and confirm the winner.

(work in progress)
Posted on 02-13-12, 02:10 am
Chuck
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Went ahead and stickied this!
Posted on 02-13-12, 11:08 pm (rev. 1)


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A ladder system should be defined. Players earn points for winning games and lost points for losing them. Additional points are given for hard carrying a game or even having a positive KDA. Teams that are created should be created with either a point cap or some other way to normalize the skill level of teams.

This would require a little extra website/database/book keeping work - but is entirely possible. I know I've seen similar systems setup when I was playing a ton of SC2, so I know this would be doable.

Anyways - we initially would want to test the system with placement games and test rankings that are wiped after the preseason to figure out whatever system/math is agreed upon actually works in practice (to avoid common problems such as point inflation,etc). Maybe this would be where seasons would come in as well. To fill in teams and maybe even have a soft reset of points.

Just a thought.

-PA
Posted on 02-16-12, 09:35 pm
Chuck
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Posted by PerfectAverage
A ladder system should be defined. Players earn points for winning games and lost points for losing them. Additional points are given for hard carrying a game or even having a positive KDA. Teams that are created should be created with either a point cap or some other way to normalize the skill level of teams.

This would require a little extra website/database/book keeping work - but is entirely possible. I know I've seen similar systems setup when I was playing a ton of SC2, so I know this would be doable.

Anyways - we initially would want to test the system with placement games and test rankings that are wiped after the preseason to figure out whatever system/math is agreed upon actually works in practice (to avoid common problems such as point inflation,etc). Maybe this would be where seasons would come in as well. To fill in teams and maybe even have a soft reset of points.

Just a thought.

-PA



I think the most important thing right now is to start getting some games going and see how things work out. We have a lot of time because this game is still in Beta so we can expect a huge influx of people once the game releases.

I do however 100% agree that this league will not be possible without a ladder/tier/ranking/karma system that separates the player base. We are all at different skill levels and bunching everyone together is going to be very un-enjoyable for some people.
Posted on 02-18-12, 02:47 am


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It looks like the new replay system allows for private matches to be transferred, so we can probably get rid of the screenshot thing.
Posted on 02-19-12, 01:14 pm
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Posted by Love is Dead
It looks like the new replay system allows for private matches to be transferred, so we can probably get rid of the screenshot thing.


Yep! Very nice work by Valve!
Posted on 02-22-12, 10:49 pm


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I don't know if it's really possible to make a hard and fast statistic that determines whether you are a noob or not. I think it really has to be run on the honor system, and if you find yourself dominating in every game you play, you should probably bow out of the league and start teaching/casting/spectating. So far I think everyone has been very honest, although I've definitely played a couple people that are way higher on the learning curve than me.
Posted on 02-23-12, 02:13 pm
Chuck
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Posted by jbrown
I don't know if it's really possible to make a hard and fast statistic that determines whether you are a noob or not. I think it really has to be run on the honor system, and if you find yourself dominating in every game you play, you should probably bow out of the league and start teaching/casting/spectating. So far I think everyone has been very honest, although I've definitely played a couple people that are way higher on the learning curve than me.


That's the thing, just because someone is better or worse then you or even our average Doobs player doesn't mean they aren't "noob". You can play a game steady for a year and still consider yourself a scrub compared to professional players. The main thing is to try and keep our in-house games somewhat balanced, and try and find a place for everyone who wants to participate.
Posted on 02-23-12, 02:37 pm


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Posted by binaryatrocity
That's the thing, just because someone is better or worse then you or even our average Doobs player doesn't mean they aren't "noob". You can play a game steady for a year and still consider yourself a scrub compared to professional players. The main thing is to try and keep our in-house games somewhat balanced, and try and find a place for everyone who wants to participate.


Well, you can be a scrub compared to professional players and still not belong in a noob league. I played Day of Defeat for 10 years or so, won a little bit of money playing it, and probably was in the top 100 players in the world at a couple points, but there were still people leaps and bounds better than me. Even though I was a scrub compared to the true professional DoD players, I had no place playing in a league like IGL, where I was regularly accused of cheating. I understand the fun of stomping on some scrubs, but I don't really think this league is the place for it.
Posted on 02-23-12, 07:11 pm


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Posted by jbrown
Well, you can be a scrub compared to professional players and still not belong in a noob league. I played Day of Defeat for 10 years or so, won a little bit of money playing it, and probably was in the top 100 players in the world at a couple points, but there were still people leaps and bounds better than me. Even though I was a scrub compared to the true professional DoD players, I had no place playing in a league like IGL, where I was regularly accused of cheating. I understand the fun of stomping on some scrubs, but I don't really think this league is the place for it.


No one is saying that it is.

But I think the attitude that some people get off that folks are being intentionally malicious when they join an in-house noob game and win is a bad one to have. We just have a wide-range of skill levels joining our games, and that is the point.

In house games are hard to balance out, and while league matches should be somewhat easier to balance out as they aren't "on the fly" - I suspect we will have similar issues at first as we put the league together. I think you need to be prepared for it on some level. If your initial reation to anyone with 60 wins trying to join is there to pubstomp.... well, I disagree, and I feel it's the wrong reaction to have.

We have some legitimately good players who've joined our in house games recently. Some have been jerks, sure. Most of the ones I've run into have spent their time trying to grow this new community. I've had these more experienced folks work with me when I had questions, and they've spent time pointing out things I could have done better. That's the sort of environment I'd like to foster around here.

Those are my experiences. Your mileage may vary. But I really think it comes down to how you approach these games to begin with.
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