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Posted on 02-18-12, 04:33 pm
Chuck
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Getting sick of my current main Heroes and looking to learn another support besides Lich-meister. I got Dazzle the last time I randomed and his skill kit seems pretty awesome. Anyone have advice/item suggestions for this guy? Going to try him out in a few more games and see what happens.
Posted on 02-18-12, 07:51 pm


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In any competitive match Dazzle plays the role of a baby-sitter. In other words a support-caster. As a baby-sitter he should never go solo but try to lane with a weak melee hero. This is useful as he has good lane control and can heal himself or his partner even in insanely harassing situations. He will buy the chicken and/or wards for the entire team. Ok? Next. Don't farm (io mean last hit) at all
Skill Build:
Level 1 :: Shallow Grave (1)
Level 2 :: Shadow Wave (1)
Level 3 :: Poison Touch (1) / Shadow Wave (2)
Level 4 :: Shadow Wave (2) / Poison Touch (1)
Level 5 :: Poison Touch (2) / Shadow Wave (3)
Level 6 :: Poison Touch (3) / Poison Touch (2)
Level 7 :: Shadow Wave (3) / Shadow Wave (4)
Level 8 :: Shadow Wave (4) / Poison Touch (3)
Level 9 :: Weave (1)
Level 10 :: Poison Touch (4)
Level 11 :: Weave (2)
Level 12 :: Shallow Grave (2)
Level 13 :: Shallow Grave (3)
Level 14 :: Shallow Grave (4)
Level 15 :: Stats
Level 16 :: Weave (3)
Level 17-25 :: Stats
At beggining of the game u buy either cour or wards (as u wish). And 4 branches, 2 clarity 1 tango. Pretty good for starters i can say =)
While in lane, till level 6, try to get boots and convert 3 gg branches into magic wand (use your chick). Now get a Bottle, its a handy thing though you can manage w/o it as well.
Wards etc too.
So after early game u shopuld have smthg like:
wand, Urn, Soul ring, Bottle, Treads and tp (or wards)
So ok, u just well... support all the game.
Late in game when it's mid or late u can get this items:
Mekansm (pretty standart item)
Vladimir if team has more then 2 melee carries (and they don't buy it)
Pipe (to fuck up bursters)
Orchid, Scythe, Eul for disables
Force staff. Aghanim if u feel like it. U can even buy Shiva's and necro (if u want again). So how should u play? Ok lets talk.


Early Game

In the laning phase of the game stay with the team carry and try to babysit him. Chk for the runes. For bot sentinal and top scrouge pull the creeps if the camp is not warded by the enemy team. You deny creeps while also harassing the enemy so that your carry can get the last hits. If there's an enemy melee hero in the lane you can harass him by healing the creep he is trying to lasthit. But be careful while doing it because in case you need the mana for healing your lane partner. The lane that is preferred for SP is Sentinal bottom lane or Scrouge top lane. If the lane is pushed too much go pull some creeps to the lane. Place the wards, chk the runes. Help the carry in every way possible to get as much farm as he can.

Mid Game

By the time laning phase is over you will have poison touch to at least level 3 where it will have the 1 sec stop/stun. Your core must also be complete by now. This will be helpful in ganks and try to coordinate some ganks against their carry. While ganking start with the weave make sure your allies are in casting range of their stun. Chain the stun with your poison touch. Heal any ally preferably the one close to the enemy so that the enemy gets the damage. If some teammate tower dives too much your shallow grave comes in handy.

Late Game

Soon team battles will be a common thing.. Now your real potential comes to full exploitation.. WEAVE. When to cast weave is mentioned in the skill description. Try to stay behind while still being in range to cast your skills. You will be pretty weak when compared to the other heroes so avoid unnecessary death. Weave also provides unobstructed vision on the area where it is casted. This can be very useful for the initiators in your team, also can reveal the sand king ulti in the forest, if he's waiting to blink in etc. etc..


Some other points to be noted are
Poison touch and Shadow wave deals physical damage and will be more effective with the Weave reducing their armor.
Weave provides unobstructed vision. With such a low cooldown this can be used to provide sight of a juking hero or someone who just ran out of sight for the potm in the team to get the arrow..!
Poison touch has a ministun, stops TP and channeling spells.
The cooldown of your spells mainly Touch and Heal is very low, 9 and 6 sec respectively. make sure you spam them in a team fight.

Ok so i stealed las info (about how to play early etc. (was to lazy)), but it gives pretty much what u need =-)
Posted on 02-18-12, 08:26 pm
Chuck
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Awesome, thanks for the tips man. I'm stuck at work but I'll be giving it a go when I'm home
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