Pages: 1
Posted on 10-26-12, 03:40 pm


Karma: 100
Posts: 9/15
Since: 10-16-12

Last post: 4534 days
Last view: 4532 days
So I dont generally play Silencer. I dont see him played a lot but I expect that to change with the recent buffs. I have a question about the changes to last word. Will this new effect stack with curse of the silent? Will you be able to cast curse and then cast last word on the same target forcing them to either cast and be silenced or take damage and be silenced? If so, that sounds pretty awesome if youre the one doing it or shitty if youre on the receiving end.
Posted on 10-26-12, 06:25 pm (rev. 1)
Giant Red Koopa
The HTML Wizard

Karma: 100
Posts: 500/1317
Since: 03-03-12

Last post: 3571 days
Last view: 2724 days
Ok, Silencer is a hero I hated for a really long time, but then I randomed him like 4-5 times in a row, which forced me to become decent. Silencer has always been, and will now continue to be pain in the ass in lane. Curse and Last Word will stack, but I don't think it'd be worth using both in lane right away. I'd most likely grab curse level 1, glaives at 2, curse at 3, and LW at 4.

I haven't tried him yet, so I might give it a go tonight. Glaives at 2 is important for the potential kills. I guess you could also get it at 4, but it does help with last hitting.

As always, I still feel like Silencer is a worse version of OD. He's completely countered by OD. Basically, Last Word now became a free Rod of Atos with an added silence.

Edit: That being said, pick Silencer against a Viper. Stack Curse and Last Word, and watch the rage commence.
Posted on 10-26-12, 09:07 pm
"Pussy Crusher"

Karma: 100
Posts: 97/634
Since: 05-22-12

Last post: 4100 days
Last view: 3783 days
Silencer can be played 1 of 2 ways

He can be a right click carry where you max his Glaive and get stats and his 3rd skill. get things like phase boots orchid mkb and AC

OR alternatively

He is a strong lane support where you max his curse and his 3rd skill and you just harass them out of the lane hardcore, you get items like tranquil boots mek force staff and maybe a drums or a sheep!
Posted on 10-26-12, 10:06 pm
Giant Red Koopa
The HTML Wizard

Karma: 100
Posts: 502/1317
Since: 03-03-12

Last post: 3571 days
Last view: 2724 days
Posted by _ATLAS
Silencer can be played 1 of 2 ways

He can be a right click carry where you max his Glaive and get stats and his 3rd skill. get things like phase boots orchid mkb and AC

OR alternatively

He is a strong lane support where you max his curse and his 3rd skill and you just harass them out of the lane hardcore, you get items like tranquil boots mek force staff and maybe a drums or a sheep!


I'm going to disagree on a lot of this. Silencer needs Int to be viable, since that's what his orb stacks off of. If you were to go semi-carry, I'd probably build Shiva's, Sheep, and maybe Atos, BKB, and Treads. Force staff is a great item on him even without the attack speed. If I desperately needed attack speed, I'd swap Shiva's for an Orchid as have someone on the team go vlads or AC.

I wouldn't go phase boots since they don't give him much. Go treads so early game you can get the small Str boost for HP, then switch to Int for the bonus damage, orb damage, and mana.
Posted on 10-27-12, 01:52 am
"Pussy Crusher"

Karma: 100
Posts: 98/634
Since: 05-22-12

Last post: 4100 days
Last view: 3783 days
I like the phase on him if im not going tranquil boots because he lacks a really early escape mechanism and if your going to be taking safe or even offlane farm then youll have them up in about 4 minutes and a force staff by like 11-12 minutes so your pretty much ungankable since they cant kill you. Silencer doesnt always need the strait up int just because his orb goes off of it, think of it more like an extra punch since its only a moderate % of his INT. His int gain plus getting charges in fights is more than enough to compensate not going for extreme int items. AC is a really extreme example but orchid/sheep/bkb are probably core if your intent on carying. Sheep on him more than anything is because your going to be the 1 role so your getting the farm anyway its the best item in the game and the overall stats are really good. I like getting MKB on him late game just because 99% of the time the enemy teams going to have a butterfly'd agi carry. someones gotta get it, your getting the 1 role farm so it might as well be you! you go from hitting like a truck to hitting like a semi. Youre going to be doing 300ish dmg before you add your glaive pure dmg last time i checked that wasnt that bad
Posted on 10-27-12, 12:57 pm (rev. 1)
Full mod

Karma: 110
Posts: 45/79
Since: 09-17-12

Last post: 4187 days
Last view: 3805 days
Posted by _ATLAS
I like the phase on him if im not going tranquil boots because he lacks a really early escape mechanism and if your going to be taking safe or even offlane farm then youll have them up in about 4 minutes and a force staff by like 11-12 minutes so your pretty much ungankable since they cant kill you.


I think phase and force staff by 12 minutes might be a tad optimistic. That's approximately 4300 gold by 12 minutes. If you last hit every single creep you have around 4350. So, assuming your opponents aren't missing both arms and/or crucial parts of their brains, that's going to be difficult to do.
Posted on 10-27-12, 02:34 pm
Giant Red Koopa
The HTML Wizard

Karma: 100
Posts: 503/1317
Since: 03-03-12

Last post: 3571 days
Last view: 2724 days
Posted by _ATLAS
I like the phase on him if im not going tranquil boots because he lacks a really early escape mechanism and if your going to be taking safe or even offlane farm then youll have them up in about 4 minutes and a force staff by like 11-12 minutes so your pretty much ungankable since they cant kill you. Silencer doesnt always need the strait up int just because his orb goes off of it, think of it more like an extra punch since its only a moderate % of his INT. His int gain plus getting charges in fights is more than enough to compensate not going for extreme int items. AC is a really extreme example but orchid/sheep/bkb are probably core if your intent on carying. Sheep on him more than anything is because your going to be the 1 role so your getting the farm anyway its the best item in the game and the overall stats are really good. I like getting MKB on him late game just because 99% of the time the enemy teams going to have a butterfly'd agi carry. someones gotta get it, your getting the 1 role farm so it might as well be you! you go from hitting like a truck to hitting like a semi. Youre going to be doing 300ish dmg before you add your glaive pure dmg last time i checked that wasnt that bad


This build just doesn't make sense, you're not taking advantage of Silencer's skill set. You're trying to make him a tank, when he's more like OD, somewhat of a glass cannon. All of the items you mentioned are too expensive for Silencer. He's definitely not a carry, he's a semi-carry.

MKB gives 88 damage and 15 attack speed. It also costs 5400 gold. Why get an orchid instead? It costs 4125, gives you a base damage increase of 30, plus an int bonus of 25 (which with the 75% pure damage added by glaives is 18.75) in total giving you 73.75, which is relatively equal to MKB, especially since it's pure damage (aka goes through armor). Let's also take into account that it gives you yet another silence AND soul burn, meaning that the target will take an extra 25% damage. And finally, MKB gives +15 attack speed, Orchid, gives +30 and 150% mana regen, which is necessary for spamming your orb in the mid game since you don't have a spell like Essence Aura.

Sheep is of course core on Silencer. If you wanted to tank him up a bit, I'd grab a Rod of Atos. It gives you another disable as well as an Int boost of 25. As I mentioned, if you're worried about armor, have someone on your team grab a Vlad's, or grab a Shiva's yourself. It gives you +15 armor as well as +30 Int. Silencer isn't a carry like AM who can wreck an entire team on his own. For the most part, he needs his teammates to help him out with some of the stats he lacks.

Silencer is a glass cannon and needs all of the damage he can get. He shouldn't be in the middle of a team fight, more towards the outer edge, using his disables and items to help his team get kills. Going tank/damage isn't a good idea. As I mentioned, my ideal build would be something like:

Treads
Force
Orchid
Atos
Sheep
Shiva's

I'd probably swap out my Atos for a BKB if the other team was disable heavy.
Posted on 10-27-12, 06:26 pm (rev. 1)
"Pussy Crusher"

Karma: 100
Posts: 100/634
Since: 05-22-12

Last post: 4100 days
Last view: 3783 days
MKB gives 88 damage and 15 attack speed. It also costs 5400 gold. Why get an orchid instead? It costs 4125, gives you a base damage increase of 30, plus an int bonus of 25 (which with the 75% pure damage added by glaives is 18.75) in total giving you 73.75, which is relatively equal to MKB, especially since it's pure damage (aka goes through armor). Let's also take into account that it gives you yet another silence AND soul burn, meaning that the target will take an extra 25% damage. And finally, MKB gives +15 attack speed, Orchid, gives +30 and 150% mana regen, which is necessary for spamming your orb in the mid game since you don't have a spell like Essence Aura.


We're assuming that he's going to go orchid first after his Early game items . His entire auto attack isnt pure damage, just that extra bonus dmg based on his INT. THat would be too OP.

This build just doesn't make sense, you're not taking advantage of Silencer's skill set. You're trying to make him a tank, when he's more like OD, somewhat of a glass cannon. All of the items you mentioned are too expensive for Silencer. He's definitely not a carry, he's a semi-carry.


Hes a hard carry by no means, but he does a little more than semi carry. He carries harder than say a QoP, someone similarly called a Glass Cannon and who you would build the exact same items on. She's run in the 2 role which means she will be getting the farm to support all of her items or other items. If silencer expects to carry or semi carry, what have you hes going to have to be in a similar role. Probably not solo mid because he has no good ganking skill, poor rune control, and no escape mechanism until you get your phase/force staff. The same would go for him being on the long lane, hes too easy to take down because of his somewhat lower STR gain compared to others.

Silencer isn't a carry like AM who can wreck an entire team on his own. For the most part, he needs his teammates to help him out with some of the stats he lacks.


Silencer isnt supposed to wreck a team by himself, he needs set up from his team, so a tide hunter or an enigma a CM. He basically pairs up well with any AOE cc and at that point as long as your getting a good initiation like that you cant lose a fight because they try to counter initiate and you pop global silence and theyre pretty much sitting ducks and any follow up damage is going to be enough to wreck a team if they cant lock you down.

Posted by Gambit
Posted by _ATLAS
I like the phase on him if im not going tranquil boots because he lacks a really early escape mechanism and if your going to be taking safe or even offlane farm then youll have them up in about 4 minutes and a force staff by like 11-12 minutes so your pretty much ungankable since they cant kill you.


I think phase and force staff by 12 minutes might be a tad optimistic. That's approximately 4300 gold by 12 minutes. If you last hit every single creep you have around 4350. So, assuming your opponents aren't missing both arms and/or crucial parts of their brains, that's going to be difficult to do.


Phase + Force staff after the reworks and price changes comes out to be 2350+1350=3700

We can take into account that with your glaive + stats build if you go that route or if you go curse+ glaive youll be last hitting a little more above average. Add the 24 damage from phase boots on top of that too and your going to be hitting for a very early 120-130 damage at least. With that kind of damage a good gank with your lane support or your mid isnt out of the question so theres some more gold. by 12 minutes you can usually get a really easy tower. This is an extreme case of getting that gold but my point being that it turns out to be about an average of 308 1/3 gpm or an average of 92.5 cs assuming we take the average bounty gold for a creep kill adding in A tower last hit and some kills drastically lowers that # down. Plus its not all that far fetched for you to be last hitting pretty well because of your high damage youll be getting because of your skill build/item choices. Pair him with a tide/CM/Sand/a ganking jungler/or have a good ganker for your mid and its not too far fetched, optimistic yes, but far fetched no. With the way the new kill system works a hero kill is worth 7.3 creeps on average and a tower last hit is going to be worth 10+. Just a muse and some food for thought.
Pages: 1